I managed to recreate the rest of the edits much more faithfully. I had to use what I had access to, which resulted in one part of the track sounding awkward and repetitive, but this was the best I could come up with after hours of experimentation. Humongous must have had access to some pre-production material for this track because it clearly isn't possible to recreate some of their edits with just its final version. It's based on the track Den Mother, but with all sorts of strange changes. The first track that plays in the game is easily my least satisfactory recreation. It's a shame Humongous didn't work more closely with George Sanger on this because as good as the game still sounds, I'm sure he and Team Fat could have done a better job at altering some of their tracks to suit their needs. I honestly don't even think they did a particularly good job with some of them, but I still had to try my best to recreate them, since various cutscenes are timed with these edits in mind. It was often very challenging to even figure out what they did, let alone recreate their edits. Humongous messed with some of the tracks in crazy ways. This soundtrack was brutally difficult to work with. I just playtested it yesterday and the higher music quality really adds to the experience. I just gave it to you ahead of time for the promotion.Īnd now Pajama Sam 3's soundtrack can also be inserted. I don't want to bypass him or anything like that. If the music there isn't enhanced, they're wrong.īTW, just in case it wasn't clear, this stuff isn't supposed to be included in the official soundtrack before Tim approves of it. If that's the case, you may want to test it by opening the save or load menu. Also note that if your version doesn't match up with what's on Steam, I can't guarantee the sound effect IDs will be right. The sound effect IDs are slightly different there. If you end up getting your hands on it and want to use it instead, let me know, and I'll give you the appropriate BAT file. It was a target-exclusive release, so it's rather obscure, but copies still pop up online on eBay occasionally. One minor annoyance is that ScummVM hangs on the Humongous logo at the very beginning, so you always have to press Escape to get past that. It has some new bugs as well, but most of them seem to be exclusive to the SPUTM interpreter. The 2007 version also has colored item cursors and plays music during the shooting minigame. Also, does the fix work with the DOS version as well? Would be nice if it did, seeing how it's superior to the Windows versions in a few ways. It would be inconvenient if users had to download a separate ScummVM build for the game. If it's just a fork of your own, I'd advise submitting the changes as a pull request once they're polished enough. I also have versions for the 2007 version of the game (I picked that one because it has some minor enhancements over the other versions), the other audio formats ScummVM supports, and equivalent files in the SH format, which runs on Linux and should work on MacOS as well, though I can't confirm the latter.Īs for the fix to allow ScummVM to override Putt-Putt 2's tracks, are you talking about ScummVM's official repository? Can't find any commits or pull requests there that seem to reference that. I actually have a number of different versions of the file, but I presume George Sanger will be playing the version of the game available on Steam on Windows using the FLAC version of his soundtrack, right? If not, let me know. Since the latter are copyrighted material, I'll do it via PM. I'll send you the batch file and edits in a moment. We only have high quality versions of about half of Putt-Putt 3's clips, and retiming and inserting all of those would be a nightmare. I don't know if there's much of a point in replacing them, though. I can see the IDs of audio files the games play by running them at debug level 5 or higher, but voice clips always seem to temporarily get the ID 1. That's the one thing I couldn't figure out. It'd probably be one of the easier soundtracks to fix, given its short length.Īlso, I'm surprised you managed to find a way to make voice clips work. Would you mind explaining? I could work on fixing that game's soundtrack as well if I knew how to make it work. Great to hear you figured out what's wrong with Putt-Putt 2. I sent it to Tim quite a while ago, but he seems to have been too busy to review it. It also allows for easy compatibility with multiple versions of the game and soundtrack. I was hoping that relying on batch files could reduce the file size by removing the need to include lots of duplicate tracks. I have a batch file that automatically renames the required files from the soundtrack accordingly and retrieves a few tracks I edited. You might wanna remove the timestamp from it, BTW (the "&t=6s" part).
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